Gio.SocketClient.connect_async

### Method

# Gio SocketClientconnect_async

since: 2.22

#### Declaration [src]

    void
    g_socket_client_connect_async (
      GSocketClient* client,
      GSocketConnectable* connectable,
      GCancellable* cancellable,
      GAsyncReadyCallback callback,
      gpointer user_data
    )

#### Description [src]

This is the asynchronous version of g_socket_client_connect().

You may wish to prefer the asynchronous version even in synchronous command line programs because, since 2.60, it implements RFC 8305 “Happy Eyeballs” recommendations to work around long connection timeouts in networks where IPv6 is broken by performing an IPv4 connection simultaneously without waiting for IPv6 to time out, which is not supported by the synchronous call. (This is not an API guarantee, and may change in the future.)

When the operation is finished `callback` will be called. You can then call `g_socket_client_connect_finish()` to get the result of the operation.

Available since: 2.22

This method completes asynchronously. Use `g_socket_client_connect_finish()` inside the `GAsyncReadyCallback` to obtain the result of the operation.

#### Parameters

`connectable`

  Type: `GSocketConnectable`

  A `GSocketConnectable` specifying the remote address.

  The data is owned by the caller of the method.

`cancellable`

  Type: `GCancellable`

  A `GCancellable`, or `NULL`.

  The argument can be `NULL`.
  The data is owned by the caller of the method.

`callback`

  Type: `GAsyncReadyCallback`

  A `GAsyncReadyCallback`.

  The argument can be `NULL`.

`user_data`

  Type: `gpointer`

  User data for the callback.

  The argument can be `NULL`.
  The data is owned by the caller of the method.